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Chronotron is a Flashvideo game developed by Scarybug Games.[5]Chronotron launched on the Kongregate website in May 2008.[6]It is notable for having been selected as one of ten games in the PAX 10 2008 out of over eighty entries.[1]It has been described as innovative.[7]The protagonist is a robot named Chronotron who travels back in time to cooperate with himself.[3]The main character must fetch an item before moving to the next room.[1]Solving the puzzles requires sending the main character back in time to coordinate with previous selves.[1]The gameplay requires thinking ahead.[3]Chronotron records the control input, not the protagonist's position.[8]As a result, actions by later selves can interfere with earlier selves.[8] A number of web sites have licensed Chronotron, including Kongregate and MTV's AddictingGames.[8] It was featured on the front page of Kongregate.[4]The game appears on over 2,000 web sites[4]and has been played more than seven million times.[4]The developer splits advertising revenue evenly with Kongregate and made more than $1,000 in 2008.[6] The developer had made nearly $15,000 in profits from the game in 2008.[4]
Development[edit]
Chronotron was developed by Madison, Wisconsin based[3] Scarybug Games, which consists of a single person: Joe Rheaume.[3][5]Rheaume was the sole developer of Chronotron.[8]Development for Chronotron took seven months.[1]Chronotron's sponsorship support was handled through FlashGameLicense.com.[1]Interest in sponsoring Chronotron allowed Scarybug Games to hire Romanian artist Bogdan Ene to replace the graphics.[1][4]Royalty free music was purchased for the game.[5]The music's author is Helge Krabye.[2]Sound effects came from the Freesound Project.[2]
Chronotron's time travel elements was inspired by advertising for the Xbox game Blinx: The Time Sweeper[1] and an article on Braid.[1][8]Rheaume claims to not have played Blinx.[1]Chronotron was released before the release of Braid.[9]Rheaume claims to have 'thought of the idea of recording input and going back looping on yourself.'[8]Rheaume wanted there to be no limit on how many times you could travel back in time.[8]The game contains references to time travel stories including Back to the Future, Bill & Ted's Excellent Adventure, and Doctor Who.[1]The puzzle platformer elements were inspired by The Lost Vikings.[1]Rheaume notes the similarity between cooperating with your self to the cooperation between the three Vikings in The Lost Vikings.[8]Puzzle pacing, with later puzzles building on what is learned earlier, was inspired by Portal.[1]Portal also inspired the use of humorous signs in game as hints.[1]
Rheaume is a Flash developer for his day job.[3]Chronotron was built as a hobby.[3]As a hobby, Rheaume can develop ideas which don't fit the ideas, time constraints, and budgets of his regular job's client projects.[3]Chronotron was developed because Rheaume thought it would be fun to play.[1]Rheaume developed it further because he 'thought it really had legs.'[8]Interest from other people kept Rheaume going.[8]
The name of the game and the protagonist comes from 'chrono' for 'time' and 'tron' as a generic term for 'robot.'[3]
Reception[edit]
The game was selected as one of the ten games for the prestigious PAX 10 in 2008.[3]Joe Rheaume was an invited guest to show Chronotron to the Penny Arcade Expo in 2008 as part of the PAX 10.[1]Chronotron was selected as one of ten games from over eighty submitted.[1]Chronotron is the only browser-based Flash game in the PAX 10 2008.[3]
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Chronotron has been described as 'a very deep, complex game involving time travel and past selves.'[5]Game designer Greg Costikyan described Chronotron as 'a simple, satisfying, and enjoyable exploration of the effects of one novel mechanic on a well-established form.'[10]A review on Jay Is Games described Chronotron as 'a platform puzzler with a really innovative (and addictive) twist.' [7]The same review said of the 'rewind mechanic', 'the concept is refined—and executed almost to perfection.'[7]A reviewer on Rock, Paper, Shotgun said 'Certainly I feel worn out after wrapping my head around a few levels, but also satisfied and pleased — you really should go play this.'[9]Kotaku called it 'a hell of a fun flash game.'[11]Gawker.com rated Chronotron 'Pretty pretty good' and said 'If you loved Portal, you'll like this enough for two lunch breaks.'[12]Jamie Fristrom of Torpex Games, a fellow honoree at the PAX 10, said, 'Chronotron is actually my favorite of the PAX 10.'[13]A GameCyte author 'wholeheartedly recommend[ed] Chronotron to any and all puzzle fans.'[14]Hecklerspray described Chronotron as 'incredible' and 'so impressively playable that it'll probably kill your productivity for the day stone dead.'[15]
The developer believes the 'biggest' and 'fairest criticism' are problems with synchronizing robots' actions between time loops.[5]
References[edit]
External links[edit]
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